Starfield and The Outer Worlds 2 are both space-faring RPGs that are being eagerly anticipated by fans of the genre. Both games have their own unique strengths and weaknesses, but one area where The Outer Worlds 2 may have an advantage is in terms of loading screens.
Starfield has received criticism for its abundance of loading screens, which disrupt the game’s flow and lead to moments of tedium. The Outer Worlds 2, on the other hand, has the potential to offer a smoother gaming experience with fewer loading screens.
This is because The Outer Worlds 2 is being developed using the Unreal Engine 5, which is known for its ability to reduce or even eliminate loading screens. Unreal Engine 5 also offers a number of other technical advantages, such as improved lighting, graphics, and physics.
The Outer Worlds 2 is also being developed by Obsidian Entertainment, a studio that has a proven track record of creating high-quality RPGs. Obsidian is known for its attention to detail and its ability to craft engaging and memorable stories.
Of course, it is impossible to say for sure whether The Outer Worlds 2 will have fewer loading screens than Starfield until both games are released. However, the fact that The Outer Worlds 2 is being developed using Unreal Engine 5 and by Obsidian Entertainment gives it a good chance of having a technical advantage in this area.
Loading screens in Starfield
One of the biggest complaints about Starfield so far has been its abundance of loading screens. In a preview of the game published by IGN, it was noted that there are loading screens between planets, between areas on a planet, and even between different floors of a building.
This can be a major disruption to the game’s flow, especially if players are constantly moving between different areas. It can also lead to moments of tedium, as players have to wait for the game to load before they can continue playing.
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Loading screens in The Outer Worlds 2
The Outer Worlds 2, on the other hand, has the potential to offer a smoother gaming experience with fewer loading screens. This is because the game is being developed using Unreal Engine 5, which is known for its ability to reduce or even eliminate loading screens.
Unreal Engine 5 uses a technique called “streaming levels” to load the game world as the player explores it. This means that players can seamlessly move between different areas without having to wait for a loading screen.
Of course, it is impossible to say for sure whether The Outer Worlds 2 will completely eliminate loading screens until the game is released. However, the fact that the game is being developed using Unreal Engine 5 gives it a good chance of having fewer loading screens than Starfield.
Conclusion
Whether or not The Outer Worlds 2 has fewer loading screens than Starfield is something that remains to be seen. However, the fact that the game is being developed using Unreal Engine 5 and by Obsidian Entertainment gives it a good chance of having a technical advantage in this area.